Showing posts with label Crusades. Show all posts
Showing posts with label Crusades. Show all posts

Saturday, April 14, 2018

A quick visit to Salute 2018




Just back from a very short trip to Salute; I think I was in and out in just under two hours.  I arrived just after 11.00 am and the free giveaway figure had already run out, which was fine as I didn't want it.  Given  the theme this year was the centenary of the end of World War 1 I didn't see much in the way of WW 1 games (there were a couple of African set ones).  In fact the most Great War thing was this reproduction tank which, while being made from wood, can actually move under its own track power,  It has featured in a number of TV and film productions (including Wonder Woman, Eric the Shed informed me) but was a rather stunted, foreshortened thing; rather in the way that James Cameron sliced a big chunk out of the front of his Titanic reproduction. It's almost like an anime version of a tank. Still, it looked excellent from the front.




Compared with last year there were a number of games which caught my eye as regards scenery.  As ever the venue was stygian and you only had to look into the bridal show across the way to see the difference.  I liked this World War 2 Greek Island set game featuring the Battlegroup rules. They really caught the look of the scenery of the region. Extra marks for the seaplanes




More arid scenery was depicted in this big Crusades game by show organisers, the South London Warlords, using the Sword and Spear rules which I have never played but have heard good things about.




It was odd to see a Big Red Bat game which did not feature ancients but there were still plenty of pikes in this English Civil War game, witch was promoting his new For King and Parliament rules (shouldn't it be For King or Parliament).  Anyway, he was so busy I didn't get a chance to chat to him, this year.




I haven't given up on my American Civil War project but, again, ACW seemed thin on the ground this year.  Most impressive was this one featuring a fort and an ironclad.  Great water effect.






Another American set game but a different conflict was this one, featuring a fictitious battle in Florida in 1761, with the Spanish attacking a plantation.  A really nice board. this one.




Maybe I just go for boards with water on them as I also liked Dalauppror's Great Northern War clash, the Battle at Stäket, 1719, using The Pikeman's Lament.


Want


I have been lurking on the Gangs of Rome Facebook page and there are some nice figures by Footsore Miniatures, backed by a great range of Roman buildings by Sarissa Precision (except for the roofs - they really do need 3D Roman tiled finishes - buying tile effect plasticard for this is possible but always seems to be out of stock everywhere).  The Sarissa stand did have a Roman house with a proper roof and it looked fantastic.  I was most impressed by their Roman galley, however,  Some things work with laser cut MDF (like this) and some things don't (anything cylindrical).  In the end Gangs of Rome makes me feel a bit queasy as, basically, it is not a wargame but a murder game (I wouldn't play gangsters either).  I like my little soldiers to believe in a cause!  Even if they are French and therefore misled.




I was somewhat surprised to see the University of Wolverhampton trying to recruit students for their history courses.  I don't think I have seen such a thing before at a wargames show.  I do wonder if they hadn't quite done their research into the average age of wargamers properly.  They were probably expecting the place to be filled with the Warhammer generation.




The numbers were as high as ever, I think, the light was as bad and there were a lot of Fantasy and SF manufacturers with large and impressive stands.  For me the demonstration games were of a higher standard than last year.  The absence of the London Marathon registration (it is next week) made moving around Excel and getting something to eat and drink easier.  From my point of view, there were not many people selling scenics, other than the MDF giants,  Resin buildings seem to be dying out. There were still a fair number of small 3' x 3' type games, many of which looked like those little gardens you had to make at junior school using a roasting tin, moss, stones and a mirror for a pond.  My one, inevitably and somewhat controversially, had dinosaurs in it, when I think it was supposed to be an Easter garden.


I am sixth from left


I went to the bloggers meet up, which seemed smaller this year and met Eric the Shed, Alastair and Tamsin.  I also ran into another Shed regular, John, at Waterloo on the way back.  The picture is from Big Lee's blog.  He has some excellent photos here.






There was no Dave Thomas stand this year (rumoured he has stopped doing shows) so there was nowhere to get my metal Afghan cavalry as the Perry stand (which wasn't where it was supposed to be on the map) was just selling their plastics.  There were two sets of three-ups for new sets: Agincourt mounted knights and US WW 2 infantry, neither of which I am interested in, fortunately.  I resisted the new Napoleonic chasseurs as I had already bought some other figures.




I think I bought more figures than last year.  A set of Afghan foot from Empire, as they will go into an army I am painting at the moment.  Some LBM Carthaginian shield transfers, which were on my list. Two packs of Bicorne ECW firelock men to replace the historically inaccurate figures in my Tower Hamlets trained band,  What really wasn't on the list were a box of, and some command for, the Fireforge plastic Byzantine Infantry.  This is one of my earliest 28mm armies and I do, occasionally paint a few more for it. 




"You have things in your bag," cackled the Old Bat, accusingly, when I got home.  I showed her this picture of Eric the Shed's purchases.  "His poor wife!  Although he can buy as much as he wants as he can do DIY." she said.

Tuesday, June 02, 2015

The Crusades with Lion Rampant at the Shed




Another invitation to Eric's Shed yesterday and another run out for his marvellous desert terrain.  This time we were back in the time of the Crusades.  I have wanted to play a Crusades wargame for years and the first of the Perry ranges that really tempted me was their First Crusade range.  




This nearly happened almost exactly nine years ago when Guildford Wargames club put a game together for the Society of Ancients Battle Day in June 2006.  I painted up 30 Turcoman horse archers for the recreation of Dorylaeum (1097) and also a pack of armed pilgrims (above).  Unfortunately, I had to go to Vienna at short notice so missed the game, although my troops did take the field without me.




So it was nice to actually use some of my Turcomans (above) last night in Eric's Crusades game; my second experience of playing Lion Rampant.  No doubt he will put up one of his excellent accounts of the game shortly, which I will link to from here.




So I shall confine myself to a brief look at the game from my point of view.  Eric's game preparation is always excellent; from  game specific laminated play sheets to his superb scenery and well-balanced scenarios that nearly always, as last night, lead to a close game.  Yesterday's game saw the Crusaders led by Alastair, from Guildford Wargames Club, attempting to escort a body of monks (and some monkettes) to a waiting ship on the coast.  Eric and I had two bodies of Saracens to stop him.




My force consisted of three units of Turcoman cavalry and two of foot.  I really like the Lion Rampant rules as they enable you to field enough figures to look good but not so many that you will never finish painting them!




The scenario meant that the monks couldn't be killed by bow shot but had to be defeated in melee.  My tactic was to ride for them with my horse archers but I got off to a slow start with one unit failing to activate on the first turn.  As in our previous Robin Hood game we abandoned the rule that said that if one unit fails to activate then the whole force is prevented from taking any actions.  This just leads to too much standing around doing nothing.  So we played the house rule that if a unit fails to activate then the next unit can try to activate as usual.  This leads to a much more fluid game.  




The ability of horse archers to skirmish forward, loose their arrows and then retreat (for a shooting penalty) certainly recreated the tactics of their historical counterparts and both sides' horse archers swirled about, darting forward, shooting and riding away again.


Alistair's vanguard (top right) charges towards the village while his Turcoples and crossbowmen (middle left) cause me a great deal of pain as I try to drive towards the monks (top left)


Alistair, I have to say, played a superb tactical game; sending forward a flying column to attempt to secure the village on the coast, sending a harrying rearguard back to hold up my forces while protecting his marching monks, who kept edging sideways away from the threat, with a bodyguard.  His early success started to run into trouble later but I will leave Eric to describe the whole game.




This game did, however, confirm the appeal of Lion Rampant and the fact that putting together forces for these rules is  much more achievable for a slow painter like me (Eric has painted a whole Saracen army since Christmas!).  Both Alastair and I have thoughts of painting some Wars of the Roses retinues to use with the rules too.  I must find out whether he is a Yorkist or Lancastrian so I can paint the other side!   I am still working on my Carolingian force and am also thinking about  El Cid too for this.  It has started to occur to me that I should focus my painting on forces that I can field at the Shed games!  It was nice to play another game with Alistair and thanks, as ever, to Eric for the invitation to the Shed!